Showing posts with label rhythm. Show all posts
Showing posts with label rhythm. Show all posts

Tuesday, March 25, 2014

Space Channel 5 Parts 1 & 2: PlayStation 2 Tuesdays #8


This time, I am here to talk about Space Channel 5 - part one and part two. I know technically that's two different games but they're so similar in style and execution I have decided to group them together.


At it's most basic level, the Space Channel 5 games are based on repetition. You watch your opponent do a variety of moves taken from the four directions (up, right, down and left), a "chu" button (X on the PS2) and a "hey" button (the circle button). Then you repeat the moves in the same order, and you also have to get the timing right as well. If that sounds very simple, it is. If that sounds boring, it isn't. Why? The wonderful music and the style of the game.

Space Channel 5 has music running deep in its veins - funky, 60's esque carnival music, often with latin american flavour. The main theme that is the backbone of both games is a piece of music called "Mexican Flyer" by Ken Woodman and his Piccadilly Brass. It wouldn't sound out of place in an old spy film. Alongside this are many other types of music, from waltzes, electric guitar solos, a bit of techno and even some inspired by the work of Michael Jackson (who makes a guest appearance as Space Michael).

This colourful scene is from Part 2, which is much more varied than Part 1.
The 60's also pervades the style of the game. It's all bright orange PVC and curves. The curves are not just to be found on the retro chic space age decor, but also on the leading lady, Ulala. She has been voted sexiest lady in a game on more than one occaision, but of course I really couldn't comment on something as sad as that. *Cough*.

If you don't know the plot, basically, some aliens called the Morolians have invaded Earth and are forcing humans to dance. Why? You'll have to play the game to find out. The script is rather daft and cheesy, but certainly fits in with the style of the game. Ulala says such things as "I feeling kinda... funky!" before a boss battle, and rather worryingly even says something along the lines of "No, not there! Ooooh!" when she gets touched up by a plant in part 2.

Both games only take a couple of hours to complete. Is this a major problem? Not for me it isn't. The music and the sense of fun that the game exudes keeps me coming back time and time again. I must have completed both games at least half a dozen times by now. What's more, they won't break the bank... or the first one won't at least. It can be found online for about £5.  Part 2 seems to be a bit more elusive, and therefore goes for around £25. Do you need both? Not really, as they're fundamentally the same. However, part 2 has a bit more musical variety, the game is a bit more technically accomplished and the levels are more elaborate, so it may just be worth the extra money.  I recommend trying the first one at least at the low price, then maybe shelling out for the second if you find you enjoy it as much as I did.


Friday, July 31, 2009

The iPhone App Report #1

I'm going try and tear myself away from my new iPhone 3GS long enough to share my thoughts on the various games and other sundry apps that I have tried out during the first week of ownership. This first App Report probably won't contain any real surprises for those who have owned an iPhone for a while, as most of the games covered here a very high profile, but hopefully next time I will have unearthed a few gems to share with you all. I will embed YouTube clips of the apps wherever possible and appropriate so you can see them in action. Click on the name of the app for a link to the App Store.

Real Racing | £5.99 | Genre: Racing | Tilt and Touch Controls
This is without a doubt the "killer app" for the iPhone right now. The graphics and gameplay are a match for anything the PSP or DS have to offer and even give the home consoles a run for their money. It is at the pricier end of the scale for iPhone games but you definitely get your money's worth, with plenty of cups to win and three different classes to work your way through. Initially the game took a bit of getting used to, but after I turned the tilt sensitivity down a bit, turned off the break assist completely, set braking and acceleration to manual and switched to the in car view, the game felt incredibly natural and extremely immersive to boot. A must have for iPhone owning race fans. Verdict: 10 out of 10


Peggle | £2.99 | Genre: Puzzle/Casual | Touch control only
PopCap's classic pachinko/pinball hybrid game is available on the iPhone in all its glory, at a fraction of the price of other versions and sporting several features exclusive to the platform (including a tap to zoom feature and an on screen scroll wheel for making fine adjustments to your aim. If you've never tried Peggle before, then this is the perfect version to go for - it's cheap, and is ideal for handheld play because you can play a level or two on the bus and then pick up exactly where you left off the next time you fire it up. Verdict: 8 out of 10


The Secret of Monkey Island: Special Edition | £4.99 | Genre: Adventure | Touch control only
Monkey Island Special Edition was only released on the PC and Xbox Live Arcade fairly recently and yet here is exactly the same game (except with touch control of course) available for you to play in the palm of your hand. When I bought my iPhone last Friday this was the very first thing that I rushed to the App Store to buy. The graphics, sound and music have all been updated, but just by swiping two fingers across the screen you can switch to the classic version. Fantastic. Verdict: 9 out of 10.


Tap Tap Revenge 2 | Free | Genre: Rhythm Action | Touch and shake controls
If you're looking for a Guitar Hero style game for your iPhone then look no further than Tap Tap Revenge 2, as not only is it excellent fun, it is also completely free to download with over 100 songs available, spread over five difficulty levels (Kids, Easy, Medium, Hard and Extreme). There are themed Premium Packs for £2.99 each which focus on a particular artist such as Coldplay, or a genre such as Dance, and these replace the stock backgrounds with ones that reflect each particular song, but the free content will keep you playing for a fair old while before you get bored. Verdict: 8 out of 10.


That's it for now, join me again soon where I will be giving some DSiWare similar treatment.


Tuesday, November 09, 2004

Hidden Gems Volume 9

Firstly, apologies for not having posted for so long. It's not entirely my fault, honest! I came on twice on Friday to try and post the weekly release list, but the servers must have been down so I couldn't get access.

This week I plan to post up another part to my Tis The Season strand, as well as actually getting this weeks new release up in time! With that out of the way, let's get on with this weeks Hidden Gem...

I recently got a chance to play a little game on the PS2 by the name of Gitaroo Man, and boy am I glad I did. I've long been a fan of rhythm action games, from Parappa the Rapper, Space Channel 5, Rez and more besides. If I had to compare Gitaroo Man to any of these, it would have to be Parappa, but it's much better than that game. It has a similar off the wall Japanese sense of humour, and vaguely similar graphics and art style, but it's much more fun to play and it will take you longer to finish.

The idea of the plot is that you are the last in the line of beings that are able to wield the Gitaroo, a guitar shaped weapon. Aliens have obtained all the Gitaroos except yours, and you must protect it from them by beating 10 of their best warriors. By day, your character is a rather sad individual, unlucky in love, lacking in self confidence and bullied by his "friends". When his talking dog gives him the Gitaroo however, he's transformed into Gitaroo Man, the superhero charged with saving the universe!

Basically each song is made up of several parts - Charge, Battle and Final. In the Charge phase, you play along as best you can in order to build up energy in your electric guitar/weapon hybrid, and you can't actually be hurt here. In the Battle phase, you take turns attacking and defending whichever enemy you're battling against, and here mistakes will cost you energy. If you manage to survive this phase, you enter the Final, and a bit of good playing here is enough to see of your opposition.

The guitar playing itself is deceptively simple, but can get very tough indeed after the first few songs. In the Charge and the attacking part of the Battle phase, you will see a dot in the middle and a wavy line protruding from it. You have to move the left analogue stick in the same direction as the line and keep it on there. While doing this, you also have to press and hold the circle button as indicated. Later, when you're defending, a barrage of button symbols head towards your dot in the middle and you have to press them as they reach the dot. It can get very tough very quickly, which is one of the main drawbacks of the game as you will probably have to try some of the songs dozens of times before you succeed.

It's worth practicing until you get it right however as the completely bonkers story, settings and graphics will keep you entertained from start to finish. The music styles are suprisingly different from one track to the next considering they all involve guitar, and vary from Rock, J-Pop, Reggae and many others. There are about 10 different stages altogether, and two different difficulty levels.

Gitaroo Man should be fairly easy to find in the shops, both preowned and new. For a new copy, your likely to have to spend around £15, and a little bit less for a preowned copy. If you like this sort of game I heartily suggest you give it a try, it's up there with the best the genre has to offer.