Showing posts with label wii u. Show all posts
Showing posts with label wii u. Show all posts

Thursday, July 03, 2014

Mario Kart 8 review


The Mario Kart series has been a favourite of mine and my family ever since the original game appeared on the SNES in 1993.  I remember spending many an enjoyable hour racing and battling my brother, and now here we are in 2014 and not much has changed.  The latest in the series has arrived on the Wii U, and it looks and plays better than ever.  It may have taken a while to get here, and Nintendo have struggled quite a bit in the meantime, but it was worth the wait.


Graphics: 8 out of 10
Seeing and playing a Mario Kart game in full HD for the first time is a fantastic thing, as not only does Nintendo's flagship driving series really pop due the imaginative settings and primary colours, they've also managed to cram an incredible amount of detail into the game.  You may be hurtling past too quickly to catch a lot of it, but the dynamically generated highlight reels via MKTV allow you to slow down the action, and notice such things as Mario's moustache quivering in the breeze, one of the annoying baby characters getting blasted by a well-timed green shell, or one of the many clever billboards for imaginary mushroom kingdom businesses. 

The game doesn't quite manage to run at a consistent 60 frames per second, as Digital Foundry pointed out in a recent report, but most players won't even notice this fact or care, and it doesn't significantly impact the gameplay, at least in single player.  Even with two players in split screen the game still runs smoothly, but play with 3 or 4 people on the same console and the quality drops significantly, both in terms of detail and frame rate.  The game is still quite enjoyable like this, but it's not the most optimal way to play.

Sound and Music: 9 out of 10
Ever since the first Super Mario Galaxy, Nintendo have produced fully orchestrated soundtracks for their flagship titles, and Mario Kart 8 is the latest game to receive this special treatment.  The music is absolutely fantastic too, from the slightly cheesy sounding yet entirely appropriate Sunshine Airport theme, to the surf rock sounding melody of Toad Harbor and then the techno laced stylings of the Electrodome.  The music is expertly crafted and helps elevate the sound of the game to another level.  Even old favourites like the theme to Moo Moo Meadows have been redone with real instruments, and they sound better than ever as a result.

The music is of course backed up by the usual array of sound effects and voices. Some voices, particularly those belonging to the squeakier characters like the babies, can be a bit grating, but generally it's competently done.  The sound effects don't really sound all that different from those used in other recent entries in the series like Mario Kart Wii and Mario Kart 7, but at least they are consistent.  Overall, the sound is very high quality.

Mario Kart 8 looks absolutely lovely and really shows off what the Wii U can do in the right hands.
Game Mechanics: 8 out of 10
The basic structure of Mario Kart 8 remains the same as it has been for year - 3 difficulty levels split over 50, 100 and 150cc with four cups consisting making up 16 tracks that are brand new to this release, and another four cups featuring 16 retro tracks selected from previous games in the series. This is all capped off by a mirror mode once you've managed to beat everything else.  So far, so standard.

The new element that Mario Kart 8 brings to proceedings is anti-gravity - there are sections of track where your wheels will turn sideways, these usually being upside down, a complete right angle or twisting all over the place.  Through some kind of new-fangled magnetic technology (probably invented by Professor E. Gadd) the karts, bikes and ATV's are able to stick to the track without any trouble.  In these sections, colliding with other racers or specially placed pop bumpers will give you an extra boost.  These new antigrav sections don't radically change the gameplay in a significant way as the camera automatically centres itself so you don't get disoriented, though they still look really cool during the replays.

The underwater and aerial gliding elements that were added in Mario Kart 7 also return, and are generally better implemented this time around.  Most of the tracks feature multiple routes which give you more scope for trying out various tactics depending on which customisation parts you've chosen, which item your holding and personal preference.  Even the retro tracks have been overhauled, or at least most of them.  Some, like Melody Motorway are exactly the same as they were previously.  One of the best examples of this is Sherbert Land from the Gamecube, which has had a sizeable underwater area added. This transforms the track significantly. There are some really great track designs in this game - personal favourites of mine are Sunshine Airport, Toad Harbor, Mount Wario and Shy Guy Falls. 

It's not all good news, however.  In the past, the battle mode has been equally good as the racing.  Over the years though it's steadily become worse and worse, and this time is no different.  Instead of crafting special arenas that are a sensible size and layout for battling in, Nintendo have simply taken some of the tracks from the main game.  Not only do they feel too long, but some of them are also too narrow for you to be able to turn round easily.  This is sadly not the only negative thing I have to say about the game - the line-up of characters is also a bit weak, with far too many baby characters, koopalings and crappy pallet swaps like Pink Gold Peach.  After Nintendo recently unveiled their Amiibo figures at E3 and mentioned that they would work with Mario Kart 8 in some way, this gives me hope that there may yet be more characters and tracks locked away within the game.


Value and Replayability: 8 out of 10
The single player mode won't take too long for most players to complete if they're persistent, but then it never does.  Thankfully, local and online multiplayer is there to keep you coming back to the game for a long time to come, and is very well handled.  Nintendo have expanded the online offering this time around to encompass online tournaments, which work very well for the most part.  I got disconnected a few times when I entered a few tournaments, but luckily your score is kept between sessions. 

To try and keep things fair for all players, there are some options you can turn on, and I recommend doing so.  For starters you can define a certain number of races, set how long the tournament window is open, and decide whether you want CPU players to be present if there aren't 12 human beings in the lobby.  This last one is fairly important; as if there are only 5 of your racing for example you won't be able to score the maximum points and will therefore have no hope of winning.  By turning CPU players on this can be mitigated, and they can be set to Hard difficulty to try and keep the challenge level as close to that of a real person as possible.  It's still not perfect, but it's the best solution in the circumstances.  I would recommend trying not to take Mario Kart too seriously though - it's meant to be fun!

Overall: 9 out of 10
On the whole, Mario Kart 8 is one of the strongest entries in the series to date.  The racing feels great, the tracks are superb, and the presentation is first rate.  I can easily recommend this to long term fans and also more casual players who may not have tried a game in the series for a number of years. Hopefully the small issues I have with the game can be ironed out either via patches or DLC.  Until then, see you on the track!

Friday, April 25, 2014

My new Wii playlist

I just wanted to write a very quick post to let blog readers who aren't subscribed to my YouTube channel know about the new playlist I created for Wii coverage.  So far I have made video versions of the three Wii Hidden Gems articles that I've written, but soon I will be adding new ones and finally getting around to making some for Wii Essentials as well.

I've just recently picked up a whole bunch of Wii games - here's the complete list: Another Code R, Back to the Future: The Game, Batallion Wars 2, Cursed Mountain, Dewy's Adventure, Eledees, Final Fantasy Crystal Chronicles: Echoes of Time, Heatseeker, Mushroom Men, Nights: Journey Into Dreams, Prince of Persia: The Forgotten Sands and Punch Out!  You can expect reviews of some of these to start appearing fairly soon!  As well as retail games, I would also like to start reviewing eShop and Virtual Console titles as well, for both the original Wii and the Wii U.



Monday, January 13, 2014

My favourite games of 2013

Here I am with my top ten favourite games that were released in 2013! I didn't finish all them, which is a bit naughty, so I'll have to make sure I go back to them this year before too many new ones come along.  Before I get stuck in however, here are a few notable absences - you won't find The Last of Us on here because I haven't played it yet.  Similarly there's no Batman: Arkham Origins or Fire Emblem: Awakening because I've barely started them.  Finally, Bioshock Infinite isn't on here because I simply didn't like it very much.  With that out of the way, let's see what did make the cut...

10. Pikmin 3 - Wii U
Now then, I'm actually not all that deep into the single player mode, but I have spent many hours playing the Bingo Battle mode with my brother and his family, which has cemented Pikmin 3's place in this list and ensured it will be in rotation for years to come. Bingo Battle is the perfect mix of strategic planning, chaotic scrambling, and screwing over the other guy that ensures that it's great fun to play. The five or so hours I have spent with the single player mode have been highly enjoyable, and Nintendo seems to have found the ideal mix of time pressure due to the daily limit, yet it gives players who aren't all that good at this sort of thing (me included) enough space to explore, experiment and try again if things go horribly awry.

9. Lego City Undercover - Wii U
This game came along at precisely the right time for me.  There wasn't a lot coming out for the other consoles, and the Wii U itself had been starved of software since it launched, so it desperately needed something.  Thankfully, Traveller's Tales and Nintendo teamed up to deliver a genuinely funny open world Lego game that should appeal both to adults and children.  The single player story is lengthy enough to keep you occupied for some time, but that's really just the tip of the iceberg.  There are hundreds of optional things to do and items to collect, a lot of which aren't unlocked until you get the right item in the main missions.  I hear that Lego Marvel Superheroes is even better, but I haven't had the chance to try it yet.

8. Animal Crossing: New Leaf - 3DS
I haven't picked this game up for a while now, so I expect when I finally do I will discover that a lot of my little animal buddies have moved out.  For a solid three month period though, my 3DS and my ACNL cartridge went wherever I did.  It's a very laid back, relaxing experience, and this entry in the series is arguably more of a proper game than any of the previous versions thanks to the vast array of mini games you can play on the tropical island.  That's just one of many things to keep you occupied - town planning, regular bug and fishing contests, random visits from shady art dealers and confused seagulls - all charmingly written by the Treehouse team at Nintendo.  The ideal portable experience!

7. Super Mario 3D World - Wii U
Now, the reason that this game is only in seventh place on my list is because I am not enjoying it as much as the absolutely mind blowing pair of Super Mario Galaxy titles that came out on the original Wii. The basic idea is just not as fresh, it being based around Super Mario 3D Land on the 3DS.  That being said, there is still a lot of creativity in the levels, from the new suits like the cat suit and the double cherry, to the wide range of different environments and task for you to complete.  Finding all the green stars, the stamps and landing on the top of the flag pole with every character is quite the challenge, but definitely rewarding if you have the skill for it!

6. Ni No Kuni: Wrath of the White Witch - PlayStation 3
This is one of the games on my list that remains unfinished, which is a terrible crime as it's so good.  I spent a good deal of 2012 looking forward to this - an interactive Studio Ghibli movie with RPG mechanics!  I did spend a solid 40 hours playing it, and loved every minute of it.  The graphics are absolutely stunning, the soundtrack by Joe Hisaishi is sublime, and the game play is solid if a little traditional.  It seems like great JRPG's like this one only come along a few times a year these days.  We were lucky to get two of them in 2013, another of which you will find further down this list!

5. Tomb Raider - Xbox 360
The Tomb Raider reboot did play quite a lot like the Uncharted series, but in my opinion it was a better game than Nathan Drake's series.  The skillful writing by Rhianna Pratchett ensured that the game was much more believable, even though Lara had pretty much become a gun toting bad ass by the end.  Traversing the world and finding all the hidden collectibles was a fun diversion, and I even spent a little while doing this after I'd finished the main plot (though I didn't get everything).  I'm looking forward to the next entry in the revived franchise now.

4. Grand Theft Auto 5 - Xbox 360
Now here's a game that I actually did manage to finish - and it's a GTA game too!  That's the very first time that I've ever got to the end of one of them (not counting The Ballad of Gay Tony or The Lost and the Damned, as they were quite short). What Rockstar managed to achieve on the ageing Xbox 360 and PS3 was stunning, and some of the design from Red Dead Redemption has trickled down into this series for it's overall betterment.  I still prefer Red Dead by quite a large margin because I don't find it to be as cynical and bitter in tone compared to certain sections of GTA 5, but it is a remarkable achievement nonetheless.

3. Assassin's Creed IV: Black Flag - Xbox 360
Ooops, another game I didn't quite get around to finishing.  I wasn't far off though.  This is one game where I do want to try and do 100% of everything though, as it is such fun doing piratey things like sailing your brig across the vast ocean, plundering ships for their cargo, harpooning great white sharks and digging up buried treasure.  Some of the on land mechanics that have been present in every Assassin's Creed are definitely starting to show their age, though on the open sea the game is a pure joy to play.  I am very interested to see in which direction the series will go next, and if the rumours of a spin off pirate game are true!

2. Path of Exile - PC
I love Diablo style loot 'em ups, and in 2013 Grinding Gear Games gave us one for free.  It features everything you would expect from a full price release - seven character classes, tons of levellable skill gems, a truly vast passive skill tree, and three sizable acts to play through.  The whole game has been designed to be replayable as well, with the random map and item generation that you've come to expect from the best games of this type, in addition to a large range of optional ladder leagues with which to challenge yourself and others.  There's enough game in here to keep anyone occupied for months, and you don't have to spend a single penny to get it!  That's deserving of second place in my book.

1. Bravely Default - 3DS
Another game that I'm only about halfway through, though I think I can be forgiven this time around because it only came out in mid December.  Poor players in the US don't get in until February of this year!  I did debate whether or not it had come out too soon for me to feasibly place it in first place on my list, but I think it should be permitted as it is the game I have enjoyed the most in 2013 by far.  Very much a traditional Final Fantasy game in the vein of FF V or FF VI in all but name, it sees you take control of your four warriors of light and set off on a quest to restore the crystals.  There is a vast range of jobs that you can assign your characters, roughly half of which are unlocked by completing side missions, and some innovative uses of StreetPass and sleep mode.  Now that I'm back at work and commuting every day, I will be playing the rest of this game - I urge anybody who misses the "golden years" of Final Fantasy to do the same!