The Pitt was the second of five pieces of DLC released for Fallout 3, and personally is the one I enjoyed the least. First, a bit of background. This time, after receiving an emergency radio signal, you will encounter an escaped slave looking for help to free his fellow captives from the ruins of what used to be Pittsburgh. The unfortunate masses are forced by those in power to labour away in the steel mills, and venture out into the hazardous, Trog invested city to salvage steel ingots that can be fashioned into ammunition. Trogs were once normal human beings, but a disease has swept the city, causing many of its occupants to de-evolve and turn into these feral creatures. You have been tasked with both helping to free the slaves and also to help deliver the cure to the people, which is currently in possession of the leader of the slavers.
It appears that The Pitt is aimed at the Fallout 3 hardcore player, something which I certainly am not, despite having now invested over 80 hours into the game. I prefer to play on Easy, enjoying the exploration, the thrill of combat and towards the end of the game the over powered weaponry. Not long after starting this side story, all of your equipment is taken away from you (you can get it back later, so don't worry too much) and for a while all you have to defend yourself with is a brand new weapon to Fallout 3, the auto axe. You will be able to pick up guns from defeated slavers, but ammo is pretty sparse and there are many Trogs that you will need to kill, so you may run out pretty quickly.
As you'd expect, The Pitt isn't too difficult when played on one of the lower difficulty settings - but what it is, is annoying. It's fairly linear, the graphics aren't very varied (and nowhere near as nice as in Zeta), and the lack of ammo/decent weapons is a pain. Don't get me wrong, it's not a boring waste of time like some of the DLC I've been unfortunate to waste my money on (Dragon Age, I'm looking at you), but for me at least, The Pitt is definitely the weakest of the bunch. Those who struggled through the main game on one of the harder settings and are looking for a challenge may well enjoy it though.
Overall: 5 out of 10
It appears that The Pitt is aimed at the Fallout 3 hardcore player, something which I certainly am not, despite having now invested over 80 hours into the game. I prefer to play on Easy, enjoying the exploration, the thrill of combat and towards the end of the game the over powered weaponry. Not long after starting this side story, all of your equipment is taken away from you (you can get it back later, so don't worry too much) and for a while all you have to defend yourself with is a brand new weapon to Fallout 3, the auto axe. You will be able to pick up guns from defeated slavers, but ammo is pretty sparse and there are many Trogs that you will need to kill, so you may run out pretty quickly.
As you'd expect, The Pitt isn't too difficult when played on one of the lower difficulty settings - but what it is, is annoying. It's fairly linear, the graphics aren't very varied (and nowhere near as nice as in Zeta), and the lack of ammo/decent weapons is a pain. Don't get me wrong, it's not a boring waste of time like some of the DLC I've been unfortunate to waste my money on (Dragon Age, I'm looking at you), but for me at least, The Pitt is definitely the weakest of the bunch. Those who struggled through the main game on one of the harder settings and are looking for a challenge may well enjoy it though.
Overall: 5 out of 10
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