Replaying the game recently however, I have come to appreciate it a whole lot more, and see how ahead of its time it was in terms of the minor details. There are tons of incidental Easter eggs that Kojima has playfully left for you to find or completely ignore, and technically the weather effects, shadows and other details easily hold up to any modern game you could name. What hasn't aged well on the other hand is the control scheme - it was already feeling clumsy by the time MGS2 got a PAL release, and having been indoctrinated in the "left trigger to aim, right trigger to fire" control scheme of practically every first and third person shooter you could care to mention, it feels positively archaic nowadays. I still hate all the bullshit about AI and the Patriots as well. Kojima was trying to be clever, but he just ends up producing absolute nonsense. Which leaves MGS2 with the dubious honour of being a flawed masterpiece.
Boss vs Boss
I don't think any of the sequels have quite matched up to the first Metal Gear Solid - maybe it's because it all felt so new back then, but the conversations didn't seem to go on and on and on like to do in the later game. The pacing felt spot on. I have yet to experience MGS4, Peace Walker or any of the other spin offs, however - though I intend to get to them in time. Whether you love or hate the Metal Gear series, there's no denying that they have raised the bar in terms of clever ways to immerse the player within the game. If only Kojima could reign in his penchant for ridiculous stories and over long stretches without any player interactivity, he may one day recapture what made the PlayStation game so amazing in the first place.